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Bloodborne control ps4. Bloodborne guide: combat basics and advanced stunts. Bloodthirsty Guide: Combat Basics & Advanced Stunts

Comparing these two facts, we can conclude that you want to play it, but you are not ready for difficulties. Here's what you need to know so as not to stumble on the first boss two hundred times and not to leave everything to hell. You don't want to regret the money you spent on Bloodborne, do you? Then read this text.

We develop this material as we progress through the game. If you were able to advance further than the author, send your advice on killing bosses and overcoming especially difficult sections of the game by mail - .


(forest on the way to Hemwick, machine gunner on the roof in old Yharnam, witch of Hemwick, shadow of Yharnam, spider Rum, Reborn)
(Amygdala, Mikolash, Mergo, the first hunter, Mensis's nightmare, the woman from prison)

Who to play

The main difficulty faced by everyone who has ever launched an RPG is the difficult choice between magicians, knights, elves and everyone else. If you haven't played Dark Souls, then by no means select the Waste of Skin class. The characteristics of this character are at the minimum level, which allows you to ultimately dazzle the hero you want. For the same reason, an extremely difficult start awaits you, because it is very easy to offend such a semi-finished product.

Violent Past - One of the best choices for those with no Dark Souls experience in Bloodborne

At the beginning of the game, hand-to-hand fighting prevails, so it makes sense to take a fighter with the highest indicators of one of three characteristics: vitality, stamina and strength. The first is responsible for the number of health points (never superfluous), the second - for the volume of the green stamina strip (the longer it is, the more jumps, rolls and hits the hero can perform). Strength affects the damage that enemies receive from your attacks.

It is with such a hero that it will be easiest to start. If in the process you want to master some new disciplines, then no one bothers to invest points in other characteristics. But do not scatter your attention: in Bloodborne, specialized characters win, they do not like undecided here. In general, they don't like anyone here.

What weapons to take in Bloodborne

At the start of the game, you are asked to choose from three options: a saw, an ax and a cane. The saw unfolds into a giant straight razor, the hero swings it at an average speed - this is the "canon" hunter weapon that you saw in trailers. The ax has good stopping power and bangs loudly against the ground; makes it easy to stop groups of enemies moving in a column. When unfolded, the ax turns into a deadly halberd - not the fastest weapon in the game, but a circular strike can be useful if you are surrounded.

Saw Cleaver

A cane is the most difficult thing to master. Has a swift attack, but deals less damage than an ax and a saw. Expanding the cane with the L1 button will give you a chain, much like in Castlevania. It allows you to control and keep a group of enemies at a distance, but is ineffective in tight passages: the blow is lost if the chain clings to the wall.

Save resources, especially the Molotov cocktail

At first, you will regularly find healing potions, bottles of Molotov cocktails and pots of butter, but this freebie will end as soon as you leave the first location. If everything is clear with medicines, then you get cocktails and oil specifically for the battle with the church monster. Remember: Bloodborne has a lot of enemies overgrown with wool, including bosses - and all wool burns perfectly.

How to kill a church monster

The Cleric Beast on the bridge is easy to defeat if you haven't used up all the Molotov cocktails by this point. Although it looks clumsy, in fact it is a rather nimble creature, and before throwing you need to take into account the animation of the character throwing incendiary mixture. This is best done when the monster is simply walking towards the hero.

Church Beast (Cleric Beast)

Please note that when aiming at the church monster (R3), you are given the opportunity to switch from the torso of the enemy to the head. This is done for a reason: if a pistol hits the forehead, the monster will hunch over - at this moment you need to quickly be close to hurt him on the head with a standard attack (R1).

Update from Evgeny Filipenko: how to get help for the battle with the church monster

NOW YOU "RE PLAYING WITH POWER!

If you are having problems with the first boss, you can call for help ... the second boss of this game - Father Gascoigne. To do this, you need to have one insight in order to receive a call bell in the Hunter's Dream. Also, you must talk to Gascoigne's daughter and take the music box from her. After that, return to the lamp in central Yharnam and go left, where almost immediately you will see a pale glow, inside which the messengers will advise you to use the call bell. Perform this action and Father Gascoigne will appear next to you, who will greatly facilitate the battle with the church monster.

Explore the world more closely

Bloodborne is a kind of metroidvania. Yharnam and its surroundings are formally open to unlimited hiking adventures, but in fact the entire city is one large level with corridors, rooms, backs and squares. There are many roads between these locations - both the most obvious and hidden ones. Explore the city to discover more convenient routes from lamps to different targets. For example, the gate in central Yharnam, to the left of the lamp, can be opened by going to the left in the square with the fountain (where the giant is breaking into the door) and breaking all the boxes. After the battle with the dogs and a couple of giants, go to the left and up the stairs. And on the right you will find an elevator that will take you to Gascoigne - you can start it, however, only from above.

How to kill Father Gascoigne

The ferocious werewolf of Gascoigne is difficult to defeat, but there are several loopholes. First, you need a box. It can be obtained from a girl who complains that her parents are missing. If you walk from the first lamp, in central Yharnam, to the right, through the square with a crucified blazing werewolf and a fountain, near which a big guy with a brick is breaking into the gate, then after the first ascent to the stairs you need to turn left. If you have already opened the metal gate from the back, then to the left of them you will see a window in which a light is on. You will have a talk with the tenant, get the box and a small task.

The box must be installed in the quick slot (the "square" button). When Gascoigne makes an unsuccessful series of blows, take advantage of this and open the box. The sounded melody will put the boss in a stupor, which will give you a few seconds for decisive action.

On the second iteration of the enemy, the box practically does not work: Gascoigne the werewolf grabs his head in about one out of ten. But Molotov cocktails work great on the hairy creature!

Supplement from Alexey Chelpanov: how to get a flamethrower

After killing Gascoigne and communicating with the old woman in the Cathedral District (who offers to save all worthy ones), you need to return to the lantern in central Yharnam, walk a little straight and talk to the stranger who is outside the window with the red lantern. He will say that he does not need to be saved, but in gratitude he will give a flamethrower. You need to approach a stranger in a full set of a Yarnam hunter.

Attention! Lots of spoilers await below. Of course, we will not allow ourselves to reveal the details of the mysterious plot of Bloodborne. However, if you like surprises, then we recommend that you refer to this guide after encountering difficulties, and not before.

Where to take the woman from central Yharnam

If you go from the lamp in central Yharnam to the left, then turn right in front of the elevator, go up to where the dogs break in the cages, and then cross the bridge, to the left of the entrance to the dungeon, you will find an NPC with whom you can talk through the locked door. Focus on the window, the red light of which is visible from afar. The overly grumpy granny on the other side of the door is not very friendly, but she asks to find a new refuge for her, and she needs help.

Coub is based on video YouTube user VaatiVidya

Almost immediately after the murder of Gascoigne's father, you will reach the Cathedral District and find yourself in the Oeden Chapel. Not far from the lamp, right in the room, an old woman in red rags is sitting. Talk to her, and she will ask you to tell “everyone who deserves it” about the chapel as a refuge - let them come and escape here from the undead as much as they can. Return to your grandmother in central Yharnam and tell her about the chapel. Next time, you will find her sitting on the chair there.

Read and listen to what they tell you

The story of Bloodborne is shrouded in mystery, and you can only understand the plot by paying attention to the little things. Read descriptions of items in the inventory and shop, listen to the conversations of the Doll, Herman and especially the survivors who swear at the hunter through locked doors and windows. Sooner or later, these bits of information will come together.

How to kill Vicar Amelia

The giant she-wolf Amelia (Vicar Amelia) at the very top of the Cathedral District attacks from close, swinging its paws widely, and from afar, jumping towards the hunter. Killing her is not difficult - even easier than the church monster, although there are two tricks.

First, when Amelia's health begins to approach zero, and the hunter is seductively close to victory, the she-wolf will begin to regenerate. She takes a praying pose and very quickly regains much of what you have been ridding her of in the last few minutes. Hits do not stop regeneration, so you need a flask with a "purification mist". On the way to the boss, you probably found several of these flasks, so there should be no problems with them. Another thing is that no one will warn you about Amelia's amazing peculiarity in advance.

Secondly, fire will help you again. Make sure you haven't used up all of the "fire paper" that makes the hunting blade burn and deal flame damage. Molotov cocktails and even a torch - everything that burns will go into action.

did not you find what you were looking for? See also parts of the Bloodborne manual.

Since there is not a lot of news about the game yet, I decided to write general information about the game. Perhaps it will be supplemented.

Management, and everything related to the combat system.

To begin with, regarding management:

It has not changed much, except for a few details, and then maybe it will change for release or it will be possible to rearrange

buttons, but for now it's like this:

L1 - changing the type of weapon in the left hand (which is funny, if you change it during a strike, you can get a new combo strike, a vivid example: When using a sword + hammer (kirkhammer) weapon, you first strike with a hammer, after which you switch to a sword and a character already hits the hammer handle, holding the handle (sword) in the other hand and then reinserts it into the hammer and makes a particularly strong blow. This example can be seen in the TGS trailer of the game.

L2 - A shot from a weapon in the left hand, acts as a parry (at the moment when the enemy swings, you need to shoot, it affects both ordinary mobs and bosses.)

R1 - Normal strike with a weapon in the right hand

R2 - Reinforced blow with a weapon in the right hand. If you hold down R2 and L2, you get an even stronger blow, and I want to dwell on this in more detail. As many know, in bloodborne they removed the ability to do backstab (enhanced blow) simply by approaching the enemy from behind and clicking on R1, however, the backstab was not removed, but simply changed: To do the backstab, you first need to approach the trays from behind and inflict an over-strengthened blow (hold L2 and R2), and then the enemy will fall to his knees, and you will be able to make an especially strong attack.

Pressing forward and R2 will perform a jump attack.

I want to say a few words about the kick, I was unable to do it, but in the official gameplay video I saw the player do it, thereby breaking through the enemy's shield.

The blows down, up during climbing the stairs remained, only if you spend all the stamina, you will fall.

On the crossbar, as usual, switching between objects, weapons in the right, left hand, etc.

The triangle is no longer responsible for the fact that you take a weapon in two hands, now it is responsible for one single function:

Using the blood vial is an item that the player uses to restore his health, and is surprisingly very quick to use.

It cannot be restored, only obtained from opponents or simply from a drop. In general, it is an analogue of grass from Demon "s souls.

The square is responsible for the use of items.

Circle for rolls, accelerated running, descent, climbing stairs and jumping (you need to hold the circle and then release and press again). Rolls are not available if you locked the sight on the enemy, instead of them there will be evasions (bounces).

The cross is still responsible for interacting with the environment (open the door, pull the lever, pick up the thing).

The right side of the touchpad is responsible for two functions: When you click on the left side, a menu of gestures opens (5 pieces).

1-Pointing forward, 2-Hunting bow, 3-The character shows something with his left hand, 4-Joy, 5-Too pretentious to write something, you need to see it. You can find a video of the gestures in the bloodborne videos from the author daratarkor.

The left one is for messages, as well as multiplayer. There will be two bells, the first is responsible for summoning hunters to their world, the second, respectively, for joining other hunters.

Opponents

Most of them are represented in the alpha as infected residents of the city of Yharnam, which, judging by their dialogues:

Cursed beasts!, Away away!, Its all your fault! do not understand that they themselves turn into animals and see these same animals in everyone, as well as hunters.

A vivid example: if you look closely at the hand of one of the inhabitants, you will notice that it reaches almost to the ground, rewound with bandages and covered with wool, it looks disgusting.

I also want to note that the attention to detail has increased. Now, when an enemy falls, for example, that huge executioner with an ax, not only his carcass rattles on the ground, but also an ax.

That's all for now, I hope at least someone will be interested in reading this =)

I have uploaded examples of parrying and backstabbing in the video.

Blood is all about fighting. make sure you get the most out of it.

Bloodthirsty Guide: Combat Basics & Advanced Stunts

Bloodborne offers fairly simple controls, but the fight can be very challenging. The enemies hit hard and you are very cold-blooded.

Of course, the trick doesn’t hit. While previous Souls games favored a combination of dodge and shield defense, Bloodborne is all about getting in first by opening holes. Dodge and attack are your best friends here; leave the sword and board at home.

General combat and secret actions

Basic attack controls:


As with past Souls games, R3 (right flick analog stick) is your best friend. It centers the camera, which is handy, but if there are enemies nearby, it targets the closest one, even if you can't see it yourself. Blocking is important as manually controlling the camera during combat can be quite tricky - but may be preferable if you find yourself facing a group.

R1 is your main attack. R2, the harder hit, is best left when you have a handle on things; it is a little slower and it can be more difficult to contact them.

If you've dealt damage, try hitting the enemy; Return the system will allow you to restore some of the lost health, if you are vindictive enough. Keep in mind, however, that you can leave yourself open to deal more damage.

It's important to note that pressing L1 will toggle between the two forms of your primary melee weapon, which will change your R1 and R2 attack timeouts and damage. This transformation is an attack in itself and should be chained to the combo at any point.

Backstabbing is a little more difficult than in Souls games. To execute hit, you need to hit the enemy from behind with charged attack(hold the R2 key). When they collapse, apply R1 again with very high strength Visceral Attack behind, which deals critical damage.

Firearms are activated with L2. If you're out of ammo, you can tap on the D-pad to sacrifice health to get some. This can lead to your score exceeding 20.

Firearms are powerful, but they are not damage dealers; use them to stagger your enemies. If you shoot an enemy while he is reeling in an attack, he will be stunned and you can use R1 to enter attack of the Visceral front. This method is called Counter shot and uses less stamina than dodge and hit.

There are two more small methods that the game will not tell you about. The first one is attack on the jumping... This is difficult to do: you need to push forward on the left analog pad at the same time you press R2 (strong attack). This bouncing attack doesn't hit particularly hard, but it can be useful for unexpected enemies and breaks through shields.

Secondly, dodging and dodging are considered part of the combo, so you can tie them together. Try to ride towards the enemy and press R1 or L1; you will make a unique attack. Depending on the weapon you are using, this can provide some interesting options, such as diving under a swing to attack your opponent low. You can also do this with backrolls and sidesteps.

There are several ways to dodge. Just touching the circle will bring you back. Pressing the circle while pressing the left analog knob will take you in that direction.

If you are blocked by an adversary and press Circle and the Analog Stick left or right at the same time, you will be performing an invigorating swift bypass spell rather than a roll. The timing is a little tricky, so practice some low level enemies to nail them down. Depending on what you are facing, this can protect you much more effectively than a roll and put you back in action for a counterattack again.

Remember, Bloodborne is all about aggression and crime; use your dodge and throw to get close to your opponents as well as away from them.

Another couple of unexpected moves related to terrain and falls:

  • On stairs, if you press R1, you will punch, and if you press R2, you will punch him. Humanoid enemies will occasionally follow you up and down stairs, so keep that in mind.
  • If you hit an enemy, you can press R2 to make a powerful attack. Falling on enemies will generally damage them.

Tactics for the crowd and tough opponents

You can carry two weapons and two firearms at the same time; switch between them with the D-pad left and right. It is up to you how you want to combine them at any given time.

Each weapon and each form has a different combination; try them so you know what you are for. There is no point in swinging horizontally over the heads of small enemies, right?

Stealth can really help you. Many enemies, especially large groups of Henchmen, have a very limited range. Enemies will attack you in a larger range if you launch or collapse; walking can bring you closer.

When a group of enemies is leaving you, run until one or two turn and run at you, then back to prevent the others from being led. Rinse and repeat. You can also use the pebbles to aggro a specific enemy or for long range ranged firearms such as a hunter pistol. Properly targeted and executed, both will cause one enemy to move away from the pack towards you, even if they all turn towards noise.

One excellent advanced technique is not to use blocking in group battles, but target your attacks manually instead. It can be harder to hit enemies, but with manual camera control and the ability to immediately change direction, it can be a lifesaver. Think of it as a twin shooter where your Hunter is a ship. Watch your ship and move it between projectiles, then attack during discoveries.

If you run out of Quicksilver bullets, you can press the D-pad to sacrifice health and get five points - it also works if you have a lot, and you will get an extra headroom of five points at your maximum. Best of all, if you are then racing and a melee enemy, you can restore this health right away.

Speaking of Regaine, it continues for a few moments after the enemy dies; while the animation continues (i.e. before their ragdoll), you can keep chopping to gain more health.

You can use items in the middle of a fight, but be wary of the length of the animation; you will be vulnerable in short. However, you expect to heal regularly, including in combat. if you are facing an enemy that can heal (Hunters, PvP invasions), try shooting them when they start animation.

Now two related tips: if you are grabbed by an enemy, you can alternately press L1 and R1 in quick succession to quickly shake. If you're knocked down (where are you can you take damage, you can roll to recover much faster than constant animation.

Finally, here are a few of them accepting home messages: the best defense is a good offense. You don't have to take everything you see. Groups of enemies should always be fragmented before embarking where possible. Good luck hunter.